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Portal to a creepy hallway

With this one I wanted to make some sort of a portal to another room/place. with some brainstorming I came up with this idea. I began with tracking my original footage in PFTrack and imported the track data inside Maya. Then in Maya, I modeled a creepy hallway and everything that's in it. I destroyed the wall and its layers in Houdini, and projected the original footage onto it. Every textures but the ones for the debris, was created with Arnold within Maya. When everything was done, it was time for some compositing. I rendered a bunch of render passes and made some changes/added some things in DaVinci Resolve and color corrected everything.

Final

VFX-Breakdown